SHOT
Shoot. Bounce. Kill.
Use walls to ricochet your shots, hit juicy chain hits, and clear every enemy with as few bullets as possible.
Collect rewards and unlock permanent upgrades that change how you play with every run.
Make every shot count.
| Updated | 4 days ago |
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Khoa |
| Genre | Shooter, Puzzle |
| Made with | Unity, Aseprite |
| Tags | 2D, Incremental, Pixel Art, Top down shooter |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |



Comments
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the riccochet stops upgrading after a while
Hi, thanks for playing the game!
But can you be more specific of what you mean? I'll try to fix it as soon as possible. I just don't understand what does "stops upgrading after a while" mean.
I mean like when you upgrade it enough it stops adding bounces but still costs money. I can't figure out how many bounces until it stops adding more but for example if you bought the riccochet 20 times it should bounce 20 times but after maybe 15 or whatever the limit is it just stops bouncing even if you upgrade it more
Seems to be bugged, in some circumstances I kill/pick up everything and the round does not end.
It is a bug. I'll fix it as soon as possible.
I shot that bug. It shouldn't happen anymore.
Thanks!
nope, I reached round 5, it still softlocked me.
This is the one bug that whenever I thought I fixed it for real, it just happens randomly again. I'll look into it further but for the mean time, I'll probably add a button for you guys to end the round manually.
Sorry for that. Kinda sucks to get softlocked like this.
I think I got a lead: I found out that each time I shoot a purple one and I one-shot it, it means I’m about to be softlocked because it thinks the purple one is still alive.
That's a crazy useful lead. I think I fixed it for reallll this time.
The purple guy holds the red guy to spawn in when it dies and I accidentally make it so that the death animation last 0.2 seconds and the spawning happens exactly 0.2 seconds later also. So sometimes it dies and also destroys the soon-to-be-spawned red guy. And the red guy was registered as an enemy so the game thought that you haven't cleared every single enemy yet.